Summary: IGN So no tentative release date on that Lucy Bradshaw No sorry can t IGN Somebody s holding a gun to your head A bazooka IGN What are you most looking forward to in terms of the public in terms of users getting their hands on features what kind of reactions do you think you ll see I m going to let Morgan take that one He s been working a lot of our usability and player testing and that sort of stuff Morgan Roarty I think the editors are what I m most excited for people to get their hands on We have our internal team and test team and they make a lot of content but I really can t wait until the public gets out there and goes crazy with making all kinds of buildings and vehicles and UFOs and wild creatures and all the story telling and stories that come out of that It s a game where the user has to put a lot into it put their own story and style of play into it so I m really excited about what people are going to come up with IGN And that s made easier by the concept of pollinated content I believe it s called Right we ve put a lot of energy there in getting the online features getting the buddy lists and the Spore casts and getting that all we have a website that s going to mirror with that so folks can interface with the website when they re not online with the game and having those two work seamlessly other ways for people to engage with the content
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